By using this site, you agree to the Privacy Policy and Terms of Use.
Accept
Scorm.bizScorm.bizScorm.biz
Notification Show More
Font ResizerAa
  • eLearning Industry News
    • Articulate News
    • eLearning Industry
    • The eLearning Coach
    • eLearning Brothers
    • eLearning Guild
  • Learning Management Systems
    • Moodle News
    • Totara Learn
  • EdTech and Online Learning
    • EdTech Magazine
    • Class Central
    • Open Culture
  • Corporate Training and Development
    • Training Magazine
    • Chief Learning Officer
  • Technology and Tools
    • LinkedIn Learning Blog
    • eLearning Art
  • General Education
    • EdSurge
    • Inside Higher Ed
Reading: Crafting Educational Games for Enhanced Learning: A Guide by Preeti GT
Share
Font ResizerAa
Scorm.bizScorm.biz
  • eLearning Industry News
  • Learning Management Systems
  • EdTech and Online Learning
  • Corporate Training and Development
  • Technology and Tools
  • General Education
Search
  • eLearning Industry News
    • Articulate News
    • eLearning Industry
    • The eLearning Coach
    • eLearning Brothers
    • eLearning Guild
  • Learning Management Systems
    • Moodle News
    • Totara Learn
  • EdTech and Online Learning
    • EdTech Magazine
    • Class Central
    • Open Culture
  • Corporate Training and Development
    • Training Magazine
    • Chief Learning Officer
  • Technology and Tools
    • LinkedIn Learning Blog
    • eLearning Art
  • General Education
    • EdSurge
    • Inside Higher Ed
Have an existing account? Sign In
Follow US
Scorm.biz > Blog > eLearning Industry News > eLearning Brothers > Crafting Educational Games for Enhanced Learning: A Guide by Preeti GT
Crafting Educational Games for Enhanced Learning: A Guide by Preeti GT
eLearning Brothers

Crafting Educational Games for Enhanced Learning: A Guide by Preeti GT

Scorm.biz Team
Last updated: 2024/09/18 at 11:02 AM
Scorm.biz Team Published September 18, 2024
Share
SHARE

The recent webinar hosted by Lydia Symchych, a video game designer at ELB Learning, delved into the exciting realm where game design meets education. The session explored how games can be purposely crafted to enhance learning experiences and positively impact players. With Lydia’s expertise in educational media and her insights from navigating through the challenges of the COVID-19 pandemic, the discussion provided a unique and valuable perspective.

TOC - Jump to:

Toggle
  • The Essence of Positive Impact Game Design
  • Understanding Learner Needs
  • Defining Game Objectives
  • Considering the Audience
  • Researching Content and Mechanics
  • Designing Engaging Mechanics
  • Prototyping and Testing

The Essence of Positive Impact Game Design

Lydia introduced herself as a “positive impact video game designer,” emphasizing her commitment to creating games that enhance learning experiences. Her journey into game design stemmed from a deep-rooted passion for education and teaching, leading her through diverse roles in museums and educational game development. This eclectic blend of experiences shaped her understanding of how interactive content can effectively teach and reinforce concepts.

The webinar’s central message was crystal clear: games should enrich learners’ knowledge and skills. Lydia outlined her meticulous approach to game design, encapsulating four key steps that aim to achieve educational objectives while maintaining engagement.

Understanding Learner Needs

The initial phase of Lydia’s design process involves a profound understanding of the needs of the learners. This necessitates pinpointing the issues that require resolution and establishing precise impact objectives that the game should accomplish. She emphasized the importance of focus, stressing that a game must concentrate on specific goals to be truly effective. By categorizing content into distinct buckets – what to cover, what to save for future iterations, and what to omit – designers can streamline their efforts effectively.


Defining Game Objectives

Once the content is organized, the subsequent step entails defining concrete goals for the game. Lydia urged participants to articulate these goals vividly, using statements like “This game should teach…” to ensure alignment with educational outcomes. Secondary impact objectives can supplement the primary goal, such as ensuring inclusivity and catering to diverse learning needs. To delve deeper into the goal identification process, check out the full recording of the webinar here.


Considering the Audience

Lydia underscored that understanding the game’s players extends beyond merely identifying learners; it encompasses considerations for game administrators and other stakeholders affected by its outcomes. This holistic viewpoint ensures an equitable balance of all needs throughout the design process.


Researching Content and Mechanics

Thorough research is pivotal in crafting engaging games. Lydia shared her personal journey of exploring various topics to inform her designs, ranging from educational standards to existing games and mechanics that could spark innovative gameplay ideas. She stressed the significance of identifying pain points in current training methodologies, which can guide designers in developing games that effectively address these challenges.


Designing Engaging Mechanics

Incorporating captivating mechanics is essential for sustaining learner interest. Lydia distinguished between intrinsic and extrinsic motivation, elucidating that while both play roles in engagement, intrinsic motivation – driven by personal fulfillment – tends to be more enduring. She cautioned against over-reliance on extrinsic motivators like competition or rewards, as improper management could foster toxic learning environments.


Prototyping and Testing

The final phases of Lydia’s process involve prototyping and testing games with actual users. She encouraged designers to meticulously document their ideas and utilize storyboards or flowcharts to visualize gameplay mechanics and user experiences. Evaluating the game across diverse player demographics ensures resonance with the intended audience, meeting their expectations effectively.

Lydia’s expertise in designing games for positive impact offers valuable insights for anyone interested in educational game development. Her emphasis on understanding learner needs, defining clear objectives, conducting thorough content research, and devising engaging mechanics establishes a solid foundation for creating impactful educational games.

Is your organization seeking to elevate its learning games or initiating a foray into games and gamification within the learning strategy? ELB Learning stands poised to assist.






CUSTOM GAMES



For those eager to delve deeper into these concepts, we highly recommend watching the full recording of the webinar. Lydia’s engaging delivery and practical advice make it a truly enriching experience for educators, designers, and enthusiasts looking to harness games for learning. By embracing these principles, we can develop games that entertain and educate, leaving a lasting positive impact on learners worldwide.

 

 

Contents
The Essence of Positive Impact Game DesignUnderstanding Learner NeedsDefining Game ObjectivesConsidering the AudienceResearching Content and MechanicsDesigning Engaging MechanicsPrototyping and Testing

For more information about this article click here.

You Might Also Like

Personalization Over Uniformity: Transforming Learning for Every Individual

Understanding ARIA Tags: Enhancing Accessibility in eLearning

By Kasey, May 30, 2025

"Virtual Reality: Revolutionizing Training for Today, Not Just Tomorrow"

From Niche to Norm: The Rising Global Impact of Gamification

Revitalize Your Change Management: The Essential Behavioral Health Checkup

Scorm.biz Team September 18, 2024 September 18, 2024
Share This Article
Facebook Twitter Email Print
Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Weekly Newsletter

Subscribe to our newsletter to get our newest articles instantly!

Popular News
Turn Lessons into Exciting Adventures: A Guide
EdSurge

Turn Lessons into Exciting Adventures: A Guide

Scorm.biz Team Scorm.biz Team August 28, 2024
Master the Art of Confidentiality: Tips for Keeping Secrets
Iconic James Earl Jones Reads Poe’s “The Raven” and Whitman’s “Song of Myself” (RIP)
1 in 5 Community College Students are High Schoolers – Surprising Stat!
Save 20% on MoodleMoot Global 2024 Tickets – Register by Early Bird Deadline!

About US

SCORM.biz aggregates the most relevant news and updates in eLearning, Learning Management Systems, EdTech, Corporate Training, and more. Stay informed with our curated feed of insights, trends, and tools from the top sources in the industry.
  • Contact
  • About Us
  • Privacy Policy
  • Terms & Conditions

Subscribe US

Subscribe to our newsletter to get our newest articles instantly!

Copyright © 2024 Scorm.biz. All Rights Reserved.
Welcome Back!

Sign in to your account

Lost your password?